rubbellos/src/App.tsx
2025-07-12 14:10:03 +02:00

210 lines
8.7 KiB
TypeScript

import { useState } from 'react'
import React from 'react'; // Added for useEffect
// --- Scratch Card Game Types and State ---
type Tier = {
name: string;
unlockPrice: number;
buyPrice: number;
};
const TIERS: Tier[] = [
{ name: 'Bronze', unlockPrice: 2, buyPrice: 3 },
{ name: 'Silver', unlockPrice: 5, buyPrice: 7 },
{ name: 'Gold', unlockPrice: 10, buyPrice: 15 },
];
function App() {
// --- Game State ---
const [money, setMoney] = useState(20); // User starts with $20
const [unlockedTiers, setUnlockedTiers] = useState<string[]>([]); // Unlocked tier names
// Remove selectedTier state
// const [selectedTier, setSelectedTier] = useState<string | null>(null); // Currently selected tier
const [count, setCount] = useState(0)
// --- Card State ---
const [card, setCard] = useState<{
winningNumbers: number[];
fields: { value: number; scratched: boolean; won: number | null }[];
tier: Tier | null;
} | null>(null);
// --- Play History State ---
const [history, setHistory] = useState<{
tier: string;
winnings: number;
winningNumbers: number[];
fields: number[];
}[]>([]);
// --- Tier Unlock Logic ---
const handleUnlockTier = (tier: Tier) => {
if (money >= tier.unlockPrice && !unlockedTiers.includes(tier.name)) {
setMoney(money - tier.unlockPrice);
setUnlockedTiers([...unlockedTiers, tier.name]);
}
};
// --- Tier Select Logic ---
// Remove handleSelectTier
// const handleSelectTier = (tier: Tier) => {
// if (unlockedTiers.includes(tier.name)) {
// setSelectedTier(tier.name);
// }
// };
// Update handleBuyCard to accept tier as argument
const handleBuyCard = (tier: Tier) => {
if (!unlockedTiers.includes(tier.name) || money < tier.buyPrice) return;
// Generate 3 unique winning numbers (1-9)
const winningNumbers: number[] = [];
while (winningNumbers.length < 3) {
const n = Math.floor(Math.random() * 9) + 1;
if (!winningNumbers.includes(n)) winningNumbers.push(n);
}
// Generate 6 random fields (1-9)
const fields = Array.from({ length: 6 }, () => ({ value: Math.floor(Math.random() * 9) + 1, scratched: false, won: null }));
setMoney(money - tier.buyPrice);
setCard({ winningNumbers, fields, tier });
// Add to history (winnings will be updated after all fields scratched)
setHistory((h) => [
{ tier: tier.name, winnings: 0, winningNumbers, fields: fields.map(f => f.value) },
...h.slice(0, 9)
]);
};
// --- Update history winnings after all fields scratched ---
React.useEffect(() => {
if (!card) return;
const allScratched = card.fields.every(f => f.scratched);
if (allScratched) {
setHistory((h) => {
const [latest, ...rest] = h;
if (!latest || latest.winningNumbers !== card.winningNumbers) return h;
return [
{ ...latest, winnings: card.fields.reduce((sum, f) => sum + (f.won || 0), 0) },
...rest
];
});
}
}, [card]);
// --- UI ---
return (
<div className="min-h-screen bg-gray-100 flex flex-col items-center justify-center">
<h1 className="text-3xl font-bold text-blue-600 mb-2">Scratch Card Game</h1>
<div className="mb-4 text-lg">Money: <span className="font-mono font-bold">${money}</span></div>
<div className="flex gap-6 mb-8">
{TIERS.map((tier) => {
const unlocked = unlockedTiers.includes(tier.name);
return (
<div key={tier.name} className="bg-white rounded-lg shadow p-4 flex flex-col items-center w-40">
<div className="text-xl font-semibold mb-1">{tier.name}</div>
<div className="text-gray-500 text-sm mb-2">Unlock: ${tier.unlockPrice}</div>
<div className="text-gray-500 text-sm mb-2">Buy: ${tier.buyPrice}</div>
{!unlocked ? (
<button
className="bg-yellow-400 hover:bg-yellow-500 text-white font-bold px-4 py-1 rounded mb-1 disabled:opacity-50"
disabled={money < tier.unlockPrice}
onClick={() => handleUnlockTier(tier)}
>
Unlock
</button>
) : (
<button
className="bg-green-500 hover:bg-green-600 text-white font-bold px-4 py-1 rounded mb-1 disabled:opacity-50"
disabled={money < tier.buyPrice}
onClick={() => handleBuyCard(tier)}
>
Buy Card
</button>
)}
</div>
);
})}
</div>
{/* Tier Info and Card Summary */}
{/* Remove all selectedTier-dependent UI (selected tier info, buy button outside tier cards, etc.) */}
{card && (
<div className="mb-2 text-sm text-gray-600">
<span className="font-semibold">Winnings this card: </span>
${card.fields.reduce((sum, f) => sum + (f.won || 0), 0)}
</div>
)}
{/* Card UI */}
{card && (
<div className="bg-white rounded-lg shadow p-6 flex flex-col items-center mb-6 w-full max-w-md">
<div className="mb-2 text-lg font-semibold text-gray-700">{card.tier?.name} Scratch Card</div>
<div className="mb-4 flex gap-4 justify-center">
{card.winningNumbers.map((num, i) => (
<div key={i} className="w-12 h-12 flex items-center justify-center rounded-full bg-blue-100 text-blue-700 text-xl font-bold border-2 border-blue-400">
{num}
</div>
))}
</div>
<div className="grid grid-cols-3 gap-4 mb-2">
{card.fields.map((field, idx) => (
<button
key={idx}
className={`w-16 h-16 flex items-center justify-center rounded-lg border-2 text-2xl font-bold transition
${field.scratched ? (field.won ? 'bg-green-200 border-green-500 text-green-700' : 'bg-gray-200 border-gray-400 text-gray-500') : 'bg-yellow-100 border-yellow-400 text-yellow-700 hover:bg-yellow-200'}`}
disabled={field.scratched}
onClick={() => {
if (field.scratched) return;
// Determine win amount
let won = null;
if (card.winningNumbers.includes(field.value)) {
if (idx < 2) won = Math.floor((card.tier?.buyPrice ?? 0) * 0.5);
else if (idx < 4) won = Math.floor((card.tier?.buyPrice ?? 0) * 0.8);
else won = Math.floor((card.tier?.buyPrice ?? 0) * 1.2);
}
setCard((prev) => {
if (!prev) return prev;
const newFields = prev.fields.map((f, i) => i === idx ? { ...f, scratched: true, won } : f);
return { ...prev, fields: newFields };
});
if (won) setMoney((m) => m + won);
}}
>
{field.scratched ? (
<span>{field.value}{field.won ? <span className="block text-xs font-normal text-green-700">+${field.won}</span> : ''}</span>
) : (
<span className="text-3xl select-none">?</span>
)}
</button>
))}
</div>
<div className="text-xs text-gray-500">Scratch each field one at a time. Winnings: 1-2 = 50%, 3-4 = 80%, 5-6 = 120% of card price.</div>
</div>
)}
{/* Play History */}
{history.length > 0 && (
<div className="w-full max-w-md mb-8">
<div className="font-semibold text-gray-700 mb-2">Play History</div>
<ul className="divide-y divide-gray-200 bg-white rounded-lg shadow">
{history.map((h, i) => (
<li key={i} className="p-3 flex flex-col sm:flex-row sm:items-center sm:justify-between">
<div>
<span className="font-bold text-blue-600">{h.tier}</span>
<span className="ml-2 text-gray-500">Win: ${h.winnings}</span>
</div>
<div className="flex gap-2 mt-2 sm:mt-0">
{h.winningNumbers.map((n, j) => (
<span key={j} className="w-6 h-6 flex items-center justify-center rounded-full bg-blue-100 text-blue-700 text-xs font-bold border border-blue-300">{n}</span>
))}
</div>
<div className="flex gap-1 mt-2 sm:mt-0">
{h.fields.map((n, j) => (
<span key={j} className="w-5 h-5 flex items-center justify-center rounded bg-gray-100 text-gray-700 text-xs border border-gray-300">{n}</span>
))}
</div>
</li>
))}
</ul>
</div>
)}
</div>
)
}
export default App