add gubblepoints

This commit is contained in:
lubiana 2025-07-12 15:26:06 +02:00
parent eb2308dda4
commit 7b2a4520b5
Signed by: lubiana
SSH key fingerprint: SHA256:vW1EA0fRR3Fw+dD/sM0K+x3Il2gSry6YRYHqOeQwrfk
2 changed files with 96 additions and 70 deletions

72
src/components/Card.tsx Normal file
View file

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import React from 'react';
import type { Tier } from '../App';
type CardProps = {
card: {
winningNumbers: number[];
fields: { value: number; scratched: boolean; won: number | null }[];
tier: Tier | null;
};
setCard: React.Dispatch<React.SetStateAction<{
winningNumbers: number[];
fields: { value: number; scratched: boolean; won: number | null }[];
tier: Tier | null;
} | null>>;
setMoney: React.Dispatch<React.SetStateAction<number>>;
setGubblePoints: React.Dispatch<React.SetStateAction<number>>;
};
const Card: React.FC<CardProps> = ({ card, setCard, setMoney, setGubblePoints }) => {
return (
<div className="bg-white rounded-lg shadow p-6 flex flex-col items-center mb-6 w-full max-w-md">
<div className="mb-2 text-lg font-semibold text-gray-700">{card.tier?.name} Scratch Card</div>
<div className="mb-4 flex gap-4 justify-center">
{card.winningNumbers.map((num, i) => (
<div key={i} className="w-12 h-12 flex items-center justify-center rounded-full bg-blue-100 text-blue-700 text-xl font-bold border-2 border-blue-400">
{num}
</div>
))}
</div>
<div className="grid grid-cols-3 gap-4 mb-2">
{card.fields.map((field, idx) => (
<button
key={idx}
className={`w-16 h-16 flex items-center justify-center rounded-lg border-2 text-2xl font-bold transition
${field.scratched ? (field.won ? 'bg-green-200 border-green-500 text-green-700' : 'bg-gray-200 border-gray-400 text-gray-500') : 'bg-yellow-100 border-yellow-400 text-yellow-700 hover:bg-yellow-200'}`}
disabled={field.scratched}
onMouseEnter={() => {
if (field.scratched) return;
if (Math.random() < (card.tier?.gubblePointChance ?? 0)) {
setGubblePoints((g) => g + 1);
return;
}
// Determine win amount
let won = null;
if (card.winningNumbers.includes(field.value)) {
if (idx < 2) won = Math.floor((card.tier?.buyPrice ?? 0) * 0.5);
else if (idx < 4) won = Math.floor((card.tier?.buyPrice ?? 0) * 0.8);
else won = Math.floor((card.tier?.buyPrice ?? 0) * 1.2);
}
setCard((prev) => {
if (!prev) return prev;
const newFields = prev.fields.map((f, i) => i === idx ? { ...f, scratched: true, won } : f);
return { ...prev, fields: newFields };
});
if (won) setMoney((m) => m + won);
}}
>
{field.scratched ? (
<span>{field.value}{field.won ? <span className="block text-xs font-normal text-green-700">+${field.won}</span> : ''}</span>
) : (
<span className="text-3xl select-none">?</span>
)}
</button>
))}
</div>
<div className="text-xs text-gray-500">Scratch each field one at a time. Winnings: 1-2 = 50%, 3-4 = 80%, 5-6 = 120% of card price.</div>
</div>
);
};
export type { CardProps };
export default Card;