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8 changed files with 116 additions and 54 deletions
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>
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Before Width: | Height: | Size: 1.5 KiB |
15
src/App.tsx
15
src/App.tsx
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@ -4,6 +4,7 @@ import TierCard from './components/TierCard';
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import HistoryList from './components/HistoryList';
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import HistoryList from './components/HistoryList';
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import type { Upgrades } from './components/GubbleStore';
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import type { Upgrades } from './components/GubbleStore';
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import GubbleStore from './components/GubbleStore';
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import GubbleStore from './components/GubbleStore';
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import GameHeader from './components/GameHeader';
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// --- Scratch Card Game Types and State ---
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// --- Scratch Card Game Types and State ---
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export type Tier = {
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export type Tier = {
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@ -29,6 +30,9 @@ const TIERS: Tier[] = [
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{ name: 'Emperor', unlockPrice: 10000000000, buyPrice: 8000000000, gubblePointChance: 0.7 },
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{ name: 'Emperor', unlockPrice: 10000000000, buyPrice: 8000000000, gubblePointChance: 0.7 },
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{ name: 'God', unlockPrice: 100000000000, buyPrice: 80000000000, gubblePointChance: 0.8 },
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{ name: 'God', unlockPrice: 100000000000, buyPrice: 80000000000, gubblePointChance: 0.8 },
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{ name: 'Goddess', unlockPrice: 1000000000000, buyPrice: 800000000000, gubblePointChance: 0.9 },
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{ name: 'Goddess', unlockPrice: 1000000000000, buyPrice: 800000000000, gubblePointChance: 0.9 },
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{ name: 'UltraGod', unlockPrice: 100000000000000, buyPrice: 80000000000000, gubblePointChance: 1.0 },
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{ name: 'UltraGoddess', unlockPrice: 1000000000000000, buyPrice: 800000000000000, gubblePointChance: 1.0 },
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{ name: 'Finale', unlockPrice: 10000000000000000, buyPrice: 8000000000000000, gubblePointChance: 1.0 },
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];
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];
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const START_MONEY = 6;
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const START_MONEY = 6;
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@ -52,7 +56,7 @@ function App() {
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}[]>([]);
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}[]>([]);
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// --- Gubble Store State ---
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// --- Gubble Store State ---
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const [isStoreOpen, setIsStoreOpen] = useState(false);
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const [isStoreOpen, setIsStoreOpen] = useState(false);
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const [upgrades, setUpgrades] = useState<Upgrades>({ evenDouble: false, oddDouble: false, allTripple: false, gubbleDouble: false, addFourthNumber: false });
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const [upgrades, setUpgrades] = useState<Upgrades>({ evenDouble: false, oddDouble: false, allTripple: false, gubbleDouble: false, addFourthNumber: false, autoscratcher: false });
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const [upgradeBought, setUpgradeBought] = useState(false);
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const [upgradeBought, setUpgradeBought] = useState(false);
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// Ref for scroll container
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// Ref for scroll container
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@ -150,12 +154,7 @@ function App() {
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// --- UI ---
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// --- UI ---
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return (
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return (
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<div className="min-h-screen bg-gray-900 flex flex-col items-center ">
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<div className="min-h-screen bg-gray-900 flex flex-col items-center ">
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<div className="flex flex-row items-center gap-6 mb-6 mt-2 w-full max-w-4xl justify-center">
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<GameHeader money={money} gubblePoints={gubblePoints} formatter={formatter} setIsStoreOpen={setIsStoreOpen} />
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<h1 className="text-3xl font-bold text-blue-600">Scratch Card Game</h1>
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<div className="text-lg text-white">Money: <span className="font-mono font-bold">${formatter.format(money)}</span></div>
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<div className="text-lg text-white">Gubble Points: <span className="font-mono font-bold">{formatter.format(gubblePoints)}</span></div>
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<button className="px-4 py-2 bg-purple-600 hover:bg-purple-700 text-white font-bold rounded disabled:opacity-50" disabled={gubblePoints < 1} onClick={() => setIsStoreOpen(true)}>Open Gubble Point Store</button>
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</div>
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<GubbleStore
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<GubbleStore
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isOpen={isStoreOpen}
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isOpen={isStoreOpen}
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onClose={handleStoreClose}
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onClose={handleStoreClose}
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@ -190,7 +189,7 @@ function App() {
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<Card card={card} setCard={setCard} setMoney={setMoney} setGubblePoints={setGubblePoints} upgrades={upgrades} />
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<Card card={card} setCard={setCard} setMoney={setMoney} setGubblePoints={setGubblePoints} upgrades={upgrades} />
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</>
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</>
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)}
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)}
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<HistoryList history={history} />
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<HistoryList history={history} formatter={formatter}/>
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</div>
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</div>
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);
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);
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}
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}
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@ -1,6 +1,7 @@
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import React from 'react';
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import React from 'react';
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import type { Tier } from '../App';
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import type { Tier } from '../App';
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import type { Upgrades } from './GubbleStore';
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import type { Upgrades } from './GubbleStore';
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import ScratchFieldButton from './ScratchFieldButton';
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type CardProps = {
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type CardProps = {
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card: {
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card: {
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@ -35,50 +36,17 @@ const Card: React.FC<CardProps> = ({ card, setCard, setMoney, setGubblePoints, u
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</div>
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</div>
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<div className="grid grid-cols-3 gap-4 mb-2">
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<div className="grid grid-cols-3 gap-4 mb-2">
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{card.fields.map((field, idx) => (
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{card.fields.map((field, idx) => (
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<button
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<ScratchFieldButton
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key={idx}
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key={idx}
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className={`w-16 h-16 flex items-center justify-center rounded-lg border-2 text-2xl font-bold transition
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field={field}
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${field.scratched ? (field.won ? 'bg-green-900 border-green-700 text-green-300' : 'bg-gray-700 border-gray-600 text-gray-400') : 'bg-yellow-900 border-yellow-700 text-yellow-300 hover:bg-yellow-800'}`}
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idx={idx}
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disabled={field.scratched}
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card={card}
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onMouseMove={() => {
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setCard={setCard}
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if (field.scratched) return;
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setMoney={setMoney}
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// Gubble point gain (with upgrade)
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setGubblePoints={setGubblePoints}
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if (Math.random() < (card.tier?.gubblePointChance ?? 0)) {
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upgrades={upgrades}
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setGubblePoints((g) => g + (upgrades?.gubbleDouble ? 2 : 1));
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formatter={formatter}
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return;
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/>
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}
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// Determine win amount
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let won = null;
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if (card.winningNumbers.includes(field.value)) {
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won = 0;
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if (idx < 2) won = Math.ceil((card.tier?.buyPrice ?? 0) * 0.5);
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else if (idx < 4) won = Math.ceil((card.tier?.buyPrice ?? 0) * 0.8);
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else won = Math.ceil((card.tier?.buyPrice ?? 0) * 1.2);
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// Apply upgrades
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if (upgrades?.allTripple) {
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won = won * 2;
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}
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if (upgrades?.evenDouble && field.value % 2 === 0) {
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won = won * 2;
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}
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if (upgrades?.oddDouble && field.value % 2 === 1) {
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won = won * 2;
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}
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}
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setCard((prev) => {
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if (!prev) return prev;
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const newFields = prev.fields.map((f, i) => i === idx ? { ...f, scratched: true, won } : f);
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return { ...prev, fields: newFields };
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});
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if (won) setMoney((m) => m + won);
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}}
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>
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{field.scratched ? (
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<span>{field.value}{field.won ? <span className="block text-xs font-normal text-green-300">+${formatter.format(field.won)}</span> : ''}</span>
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) : (
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<span className="text-3xl select-none">?</span>
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)}
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</button>
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))}
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))}
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</div>
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</div>
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<div className="text-xs text-gray-400">Scratch each field one at a time. Winnings: 1-2 = 50%, 3-4 = 80%, 5-6 = 120% of card price.</div>
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<div className="text-xs text-gray-400">Scratch each field one at a time. Winnings: 1-2 = 50%, 3-4 = 80%, 5-6 = 120% of card price.</div>
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25
src/components/GameHeader.tsx
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25
src/components/GameHeader.tsx
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@ -0,0 +1,25 @@
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import React from 'react';
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interface GameHeaderProps {
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money: number;
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gubblePoints: number;
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formatter: Intl.NumberFormat;
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setIsStoreOpen: React.Dispatch<React.SetStateAction<boolean>>;
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}
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const GameHeader: React.FC<GameHeaderProps> = ({ money, gubblePoints, formatter, setIsStoreOpen }) => (
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<div className="flex flex-row items-center gap-6 mb-6 mt-2 w-full max-w-4xl justify-center">
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<h1 className="text-3xl font-bold text-blue-600">Rubellos Glücksspiel</h1>
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<div className="text-lg text-white">Money: <span className="font-mono font-bold">${formatter.format(money)}</span></div>
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<div className="text-lg text-white">Gubble Points: <span className="font-mono font-bold">{formatter.format(gubblePoints)}</span></div>
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<button
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className="px-4 py-2 bg-purple-600 hover:bg-purple-700 text-white font-bold rounded disabled:opacity-50"
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disabled={gubblePoints < 1}
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onClick={() => setIsStoreOpen(true)}
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>
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Open Gubble Point Store
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</button>
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</div>
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);
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export default GameHeader;
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allTripple: boolean;
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allTripple: boolean;
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gubbleDouble: boolean;
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gubbleDouble: boolean;
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addFourthNumber: boolean;
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addFourthNumber: boolean;
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autoscratcher: boolean;
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};
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};
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type GubbleStoreProps = {
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type GubbleStoreProps = {
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@ -22,6 +23,7 @@ const UPGRADE_LIST: { key: keyof Upgrades; label: string; cost: number; descript
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{ key: 'allTripple', label: 'Tripple All Winnings', cost: 150, description: 'Tripple all winnings.' },
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{ key: 'allTripple', label: 'Tripple All Winnings', cost: 150, description: 'Tripple all winnings.' },
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{ key: 'gubbleDouble', label: 'Double Gubble Point Gains', cost: 50, description: 'Double gubble point gains.' },
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{ key: 'gubbleDouble', label: 'Double Gubble Point Gains', cost: 50, description: 'Double gubble point gains.' },
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{ key: 'addFourthNumber', label: 'Add Fourth Winning Number', cost: 200, description: 'Adds a fourth winning number to each card.' },
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{ key: 'addFourthNumber', label: 'Add Fourth Winning Number', cost: 200, description: 'Adds a fourth winning number to each card.' },
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{ key: 'autoscratcher', label: 'Auto Scratcher', cost: 400, description: 'Automatically scratches all tiles when you buy a card.' },
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];
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];
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const GubbleStore: React.FC<GubbleStoreProps> = ({ isOpen, onClose, gubblePoints, upgrades, onBuyUpgrade }) => {
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const GubbleStore: React.FC<GubbleStoreProps> = ({ isOpen, onClose, gubblePoints, upgrades, onBuyUpgrade }) => {
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@ -32,6 +34,7 @@ const GubbleStore: React.FC<GubbleStoreProps> = ({ isOpen, onClose, gubblePoints
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<button className="absolute top-2 right-2 text-gray-400 hover:text-gray-200 text-2xl" onClick={onClose}>×</button>
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<button className="absolute top-2 right-2 text-gray-400 hover:text-gray-200 text-2xl" onClick={onClose}>×</button>
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<h2 className="text-2xl font-bold mb-4 text-blue-300">Gubble Point Store</h2>
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<h2 className="text-2xl font-bold mb-4 text-blue-300">Gubble Point Store</h2>
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<div className="mb-4 text-gray-100">Gubble Points: <span className="font-mono font-bold">{gubblePoints}</span></div>
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<div className="mb-4 text-gray-100">Gubble Points: <span className="font-mono font-bold">{gubblePoints}</span></div>
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<div><p className="text-gray-400 text-sm mb-4">When you buy an upgrade, you will lose all your money and unlocked tiers. And return to the start with the upgrades enabled.</p></div>
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<ul className="space-y-4">
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<ul className="space-y-4">
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{UPGRADE_LIST.map(upg => (
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{UPGRADE_LIST.map(upg => (
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<li key={upg.key} className="flex flex-col sm:flex-row sm:items-center sm:justify-between bg-gray-800 rounded p-3 border border-gray-700">
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<li key={upg.key} className="flex flex-col sm:flex-row sm:items-center sm:justify-between bg-gray-800 rounded p-3 border border-gray-700">
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@ -9,9 +9,10 @@ type HistoryItem = {
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type HistoryListProps = {
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type HistoryListProps = {
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history: HistoryItem[];
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history: HistoryItem[];
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formatter: Intl.NumberFormat;
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};
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};
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const HistoryList: React.FC<HistoryListProps> = React.memo(({ history }) => {
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const HistoryList: React.FC<HistoryListProps> = React.memo(({ history, formatter }) => {
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if (history.length === 0) return null;
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if (history.length === 0) return null;
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return (
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return (
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<div className="w-full max-w-md mb-8">
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<div className="w-full max-w-md mb-8">
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@ -21,7 +22,7 @@ const HistoryList: React.FC<HistoryListProps> = React.memo(({ history }) => {
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<li key={i} className="p-3 flex flex-col sm:flex-row sm:items-center sm:justify-between">
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<li key={i} className="p-3 flex flex-col sm:flex-row sm:items-center sm:justify-between">
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<div>
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<div>
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<span className="font-bold text-blue-300">{h.tier}</span>
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<span className="font-bold text-blue-300">{h.tier}</span>
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<span className="ml-2 text-gray-400">Win: ${h.winnings}</span>
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<span className="ml-2 text-gray-400">Win: ${formatter.format(h.winnings)}</span>
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</div>
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</div>
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<div className="flex gap-2 mt-2 sm:mt-0">
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<div className="flex gap-2 mt-2 sm:mt-0">
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{h.winningNumbers.map((n, j) => (
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{h.winningNumbers.map((n, j) => (
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|
66
src/components/ScratchFieldButton.tsx
Normal file
66
src/components/ScratchFieldButton.tsx
Normal file
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@ -0,0 +1,66 @@
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import React from 'react';
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import type { Upgrades } from './GubbleStore';
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import type { CardProps } from './Card';
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const ScratchFieldButton: React.FC<{
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field: { value: number; scratched: boolean; won: number | null };
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idx: number;
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card: CardProps['card'];
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setCard: CardProps['setCard'];
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setMoney: CardProps['setMoney'];
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setGubblePoints: CardProps['setGubblePoints'];
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upgrades?: Upgrades;
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formatter: Intl.NumberFormat;
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}> = ({ field, idx, card, setCard, setMoney, setGubblePoints, upgrades, formatter }) => {
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const handleScratch = () => {
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if (field.scratched) return;
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// Gubble point gain (with upgrade)
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if (Math.random() < (card.tier?.gubblePointChance ?? 0)) {
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setGubblePoints((g) => g + (upgrades?.gubbleDouble ? 2 : 1));
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}
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// Determine win amount
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let won = null;
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if (card.winningNumbers.includes(field.value)) {
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won = 0;
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if (idx < 2) won = Math.ceil((card.tier?.buyPrice ?? 0) * 0.5);
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else if (idx < 4) won = Math.ceil((card.tier?.buyPrice ?? 0) * 0.8);
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else won = Math.ceil((card.tier?.buyPrice ?? 0) * 1.2);
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// Apply upgrades
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if (upgrades?.allTripple) {
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won = won * 2;
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}
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if (upgrades?.evenDouble && field.value % 2 === 0) {
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won = won * 2;
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}
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|
if (upgrades?.oddDouble && field.value % 2 === 1) {
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won = won * 2;
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}
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}
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setCard((prev) => {
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if (!prev) return prev;
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const newFields = prev.fields.map((f, i) => i === idx ? { ...f, scratched: true, won } : f);
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return { ...prev, fields: newFields };
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});
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if (won) setMoney((m) => m + won);
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};
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if (upgrades?.autoscratcher) {
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handleScratch();
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}
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|
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return (
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|
<button
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className={`w-16 h-16 flex items-center justify-center rounded-lg border-2 text-2xl font-bold transition
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|
${field.scratched ? (field.won ? 'bg-green-900 border-green-700 text-green-300' : 'bg-gray-700 border-gray-600 text-gray-400') : 'bg-yellow-900 border-yellow-700 text-yellow-300 hover:bg-yellow-800'}`}
|
||||||
|
disabled={field.scratched}
|
||||||
|
onMouseMove={handleScratch}
|
||||||
|
>
|
||||||
|
{field.scratched ? (
|
||||||
|
<span>{field.value}{field.won ? <span className="block text-xs font-normal text-green-300">+${formatter.format(field.won)}</span> : ''}</span>
|
||||||
|
) : (
|
||||||
|
<span className="text-3xl select-none">?</span>
|
||||||
|
)}
|
||||||
|
</button>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export default ScratchFieldButton;
|
|
@ -4,5 +4,6 @@ import tailwindcss from '@tailwindcss/vite'
|
||||||
|
|
||||||
// https://vite.dev/config/
|
// https://vite.dev/config/
|
||||||
export default defineConfig({
|
export default defineConfig({
|
||||||
|
base: './',
|
||||||
plugins: [react(), tailwindcss()],
|
plugins: [react(), tailwindcss()],
|
||||||
})
|
})
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue