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8 changed files with 116 additions and 54 deletions
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@ -1,6 +1,7 @@
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import React from 'react';
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import type { Tier } from '../App';
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import type { Upgrades } from './GubbleStore';
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import ScratchFieldButton from './ScratchFieldButton';
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type CardProps = {
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card: {
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@ -35,50 +36,17 @@ const Card: React.FC<CardProps> = ({ card, setCard, setMoney, setGubblePoints, u
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</div>
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<div className="grid grid-cols-3 gap-4 mb-2">
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{card.fields.map((field, idx) => (
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<button
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<ScratchFieldButton
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key={idx}
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className={`w-16 h-16 flex items-center justify-center rounded-lg border-2 text-2xl font-bold transition
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${field.scratched ? (field.won ? 'bg-green-900 border-green-700 text-green-300' : 'bg-gray-700 border-gray-600 text-gray-400') : 'bg-yellow-900 border-yellow-700 text-yellow-300 hover:bg-yellow-800'}`}
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disabled={field.scratched}
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onMouseMove={() => {
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if (field.scratched) return;
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// Gubble point gain (with upgrade)
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if (Math.random() < (card.tier?.gubblePointChance ?? 0)) {
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setGubblePoints((g) => g + (upgrades?.gubbleDouble ? 2 : 1));
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return;
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}
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// Determine win amount
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let won = null;
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if (card.winningNumbers.includes(field.value)) {
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won = 0;
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if (idx < 2) won = Math.ceil((card.tier?.buyPrice ?? 0) * 0.5);
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else if (idx < 4) won = Math.ceil((card.tier?.buyPrice ?? 0) * 0.8);
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else won = Math.ceil((card.tier?.buyPrice ?? 0) * 1.2);
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// Apply upgrades
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if (upgrades?.allTripple) {
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won = won * 2;
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}
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if (upgrades?.evenDouble && field.value % 2 === 0) {
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won = won * 2;
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}
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if (upgrades?.oddDouble && field.value % 2 === 1) {
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won = won * 2;
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}
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}
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setCard((prev) => {
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if (!prev) return prev;
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const newFields = prev.fields.map((f, i) => i === idx ? { ...f, scratched: true, won } : f);
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return { ...prev, fields: newFields };
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});
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if (won) setMoney((m) => m + won);
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}}
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>
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{field.scratched ? (
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<span>{field.value}{field.won ? <span className="block text-xs font-normal text-green-300">+${formatter.format(field.won)}</span> : ''}</span>
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) : (
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<span className="text-3xl select-none">?</span>
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)}
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</button>
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field={field}
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idx={idx}
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card={card}
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setCard={setCard}
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setMoney={setMoney}
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setGubblePoints={setGubblePoints}
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upgrades={upgrades}
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formatter={formatter}
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/>
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))}
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</div>
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<div className="text-xs text-gray-400">Scratch each field one at a time. Winnings: 1-2 = 50%, 3-4 = 80%, 5-6 = 120% of card price.</div>
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