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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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# React + TypeScript + Vite
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Babel](https://babeljs.io/) for Fast Refresh
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh
## Expanding the ESLint configuration
If you are developing a production application, we recommend updating the configuration to enable type-aware lint rules:
```js
export default tseslint.config([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Remove tseslint.configs.recommended and replace with this
...tseslint.configs.recommendedTypeChecked,
// Alternatively, use this for stricter rules
...tseslint.configs.strictTypeChecked,
// Optionally, add this for stylistic rules
...tseslint.configs.stylisticTypeChecked,
// Other configs...
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
```
You can also install [eslint-plugin-react-x](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-x) and [eslint-plugin-react-dom](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-dom) for React-specific lint rules:
```js
// eslint.config.js
import reactX from 'eslint-plugin-react-x'
import reactDom from 'eslint-plugin-react-dom'
export default tseslint.config([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Enable lint rules for React
reactX.configs['recommended-typescript'],
// Enable lint rules for React DOM
reactDom.configs.recommended,
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
```

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import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import tseslint from 'typescript-eslint'
import { globalIgnores } from 'eslint/config'
export default tseslint.config([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
js.configs.recommended,
tseslint.configs.recommended,
reactHooks.configs['recommended-latest'],
reactRefresh.configs.vite,
],
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
},
},
])

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vite + React + TS</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

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{
"name": "gambling",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc -b && vite build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"react": "^19.1.0",
"react-dom": "^19.1.0"
},
"devDependencies": {
"@eslint/js": "^9.30.1",
"@tailwindcss/vite": "^4.1.11",
"@types/react": "^19.1.8",
"@types/react-dom": "^19.1.6",
"@vitejs/plugin-react": "^4.6.0",
"autoprefixer": "^10.4.21",
"eslint": "^9.30.1",
"eslint-plugin-react-hooks": "^5.2.0",
"eslint-plugin-react-refresh": "^0.4.20",
"globals": "^16.3.0",
"postcss": "^8.5.6",
"tailwindcss": "^4.1.11",
"typescript": "~5.8.3",
"typescript-eslint": "^8.35.1",
"vite": "^7.0.4"
}
}

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import { useState } from 'react'
import reactLogo from './assets/react.svg'
import viteLogo from '/vite.svg'
// import './App.css' // Removed, now using TailwindCSS
import React from 'react'; // Added for useEffect
// --- Scratch Card Game Types and State ---
type Tier = {
name: string;
unlockPrice: number;
buyPrice: number;
};
const TIERS: Tier[] = [
{ name: 'Bronze', unlockPrice: 2, buyPrice: 3 },
{ name: 'Silver', unlockPrice: 5, buyPrice: 7 },
{ name: 'Gold', unlockPrice: 10, buyPrice: 15 },
];
function App() {
// --- Game State ---
const [money, setMoney] = useState(20); // User starts with $20
const [unlockedTiers, setUnlockedTiers] = useState<string[]>([]); // Unlocked tier names
const [selectedTier, setSelectedTier] = useState<string | null>(null); // Currently selected tier
const [count, setCount] = useState(0)
// --- Card State ---
const [card, setCard] = useState<{
winningNumbers: number[];
fields: { value: number; scratched: boolean; won: number | null }[];
tier: Tier | null;
} | null>(null);
// --- Play History State ---
const [history, setHistory] = useState<{
tier: string;
winnings: number;
winningNumbers: number[];
fields: number[];
}[]>([]);
// --- Tier Unlock Logic ---
const handleUnlockTier = (tier: Tier) => {
if (money >= tier.unlockPrice && !unlockedTiers.includes(tier.name)) {
setMoney(money - tier.unlockPrice);
setUnlockedTiers([...unlockedTiers, tier.name]);
}
};
// --- Tier Select Logic ---
const handleSelectTier = (tier: Tier) => {
if (unlockedTiers.includes(tier.name)) {
setSelectedTier(tier.name);
}
};
// --- Buy Card Logic ---
const handleBuyCard = () => {
if (!selectedTier) return;
const tier = TIERS.find((t) => t.name === selectedTier);
if (!tier || money < tier.buyPrice) return;
// Generate 3 unique winning numbers (1-9)
const winningNumbers: number[] = [];
while (winningNumbers.length < 3) {
const n = Math.floor(Math.random() * 9) + 1;
if (!winningNumbers.includes(n)) winningNumbers.push(n);
}
// Generate 6 random fields (1-9)
const fields = Array.from({ length: 6 }, () => ({ value: Math.floor(Math.random() * 9) + 1, scratched: false, won: null }));
setMoney(money - tier.buyPrice);
setCard({ winningNumbers, fields, tier });
// Add to history (winnings will be updated after all fields scratched)
setHistory((h) => [
{ tier: tier.name, winnings: 0, winningNumbers, fields: fields.map(f => f.value) },
...h.slice(0, 9)
]);
};
// --- Update history winnings after all fields scratched ---
React.useEffect(() => {
if (!card) return;
const allScratched = card.fields.every(f => f.scratched);
if (allScratched) {
setHistory((h) => {
const [latest, ...rest] = h;
if (!latest || latest.winningNumbers !== card.winningNumbers) return h;
return [
{ ...latest, winnings: card.fields.reduce((sum, f) => sum + (f.won || 0), 0) },
...rest
];
});
}
}, [card]);
// --- UI ---
return (
<div className="min-h-screen bg-gray-100 flex flex-col items-center justify-center">
<h1 className="text-3xl font-bold text-blue-600 mb-2">Scratch Card Game</h1>
<div className="mb-4 text-lg">Money: <span className="font-mono font-bold">${money}</span></div>
<div className="flex gap-6 mb-8">
{TIERS.map((tier) => {
const unlocked = unlockedTiers.includes(tier.name);
return (
<div key={tier.name} className="bg-white rounded-lg shadow p-4 flex flex-col items-center w-40">
<div className="text-xl font-semibold mb-1">{tier.name}</div>
<div className="text-gray-500 text-sm mb-2">Unlock: ${tier.unlockPrice}</div>
<div className="text-gray-500 text-sm mb-2">Buy: ${tier.buyPrice}</div>
{!unlocked ? (
<button
className="bg-yellow-400 hover:bg-yellow-500 text-white font-bold px-4 py-1 rounded mb-1 disabled:opacity-50"
disabled={money < tier.unlockPrice}
onClick={() => handleUnlockTier(tier)}
>
Unlock
</button>
) : (
<button
className={`bg-blue-500 hover:bg-blue-600 text-white font-bold px-4 py-1 rounded mb-1 ${selectedTier === tier.name ? 'ring-2 ring-blue-400' : ''}`}
onClick={() => handleSelectTier(tier)}
>
{selectedTier === tier.name ? 'Selected' : 'Select'}
</button>
)}
</div>
);
})}
</div>
{/* Tier Info and Card Summary */}
{selectedTier && (
<div className="mb-4 text-sm text-gray-700">
<span className="font-semibold">Selected Tier:</span> {selectedTier} |
<span className="ml-2">Unlock: ${TIERS.find(t => t.name === selectedTier)?.unlockPrice}</span> |
<span className="ml-2">Buy: ${TIERS.find(t => t.name === selectedTier)?.buyPrice}</span>
</div>
)}
{card && (
<div className="mb-2 text-sm text-gray-600">
<span className="font-semibold">Winnings this card: </span>
${card.fields.reduce((sum, f) => sum + (f.won || 0), 0)}
</div>
)}
{/* Play History */}
{history.length > 0 && (
<div className="w-full max-w-md mb-8">
<div className="font-semibold text-gray-700 mb-2">Play History</div>
<ul className="divide-y divide-gray-200 bg-white rounded-lg shadow">
{history.map((h, i) => (
<li key={i} className="p-3 flex flex-col sm:flex-row sm:items-center sm:justify-between">
<div>
<span className="font-bold text-blue-600">{h.tier}</span>
<span className="ml-2 text-gray-500">Win: ${h.winnings}</span>
</div>
<div className="flex gap-2 mt-2 sm:mt-0">
{h.winningNumbers.map((n, j) => (
<span key={j} className="w-6 h-6 flex items-center justify-center rounded-full bg-blue-100 text-blue-700 text-xs font-bold border border-blue-300">{n}</span>
))}
</div>
<div className="flex gap-1 mt-2 sm:mt-0">
{h.fields.map((n, j) => (
<span key={j} className="w-5 h-5 flex items-center justify-center rounded bg-gray-100 text-gray-700 text-xs border border-gray-300">{n}</span>
))}
</div>
</li>
))}
</ul>
</div>
)}
{/* Card Buy Button */}
{selectedTier && (
<button
className="mb-6 bg-green-500 hover:bg-green-600 text-white font-bold px-6 py-2 rounded disabled:opacity-50"
disabled={money < (TIERS.find(t => t.name === selectedTier)?.buyPrice ?? 0)}
onClick={handleBuyCard}
>
Buy Scratch Card
</button>
)}
{/* Card UI */}
{card && (
<div className="bg-white rounded-lg shadow p-6 flex flex-col items-center mb-6 w-full max-w-md">
<div className="mb-2 text-lg font-semibold text-gray-700">{card.tier?.name} Scratch Card</div>
<div className="mb-4 flex gap-4 justify-center">
{card.winningNumbers.map((num, i) => (
<div key={i} className="w-12 h-12 flex items-center justify-center rounded-full bg-blue-100 text-blue-700 text-xl font-bold border-2 border-blue-400">
{num}
</div>
))}
</div>
<div className="grid grid-cols-3 gap-4 mb-2">
{card.fields.map((field, idx) => (
<button
key={idx}
className={`w-16 h-16 flex items-center justify-center rounded-lg border-2 text-2xl font-bold transition
${field.scratched ? (field.won ? 'bg-green-200 border-green-500 text-green-700' : 'bg-gray-200 border-gray-400 text-gray-500') : 'bg-yellow-100 border-yellow-400 text-yellow-700 hover:bg-yellow-200'}`}
disabled={field.scratched}
onClick={() => {
if (field.scratched) return;
// Determine win amount
let won = null;
if (card.winningNumbers.includes(field.value)) {
if (idx < 2) won = Math.floor((card.tier?.buyPrice ?? 0) * 0.5);
else if (idx < 4) won = Math.floor((card.tier?.buyPrice ?? 0) * 0.8);
else won = Math.floor((card.tier?.buyPrice ?? 0) * 1.2);
}
setCard((prev) => {
if (!prev) return prev;
const newFields = prev.fields.map((f, i) => i === idx ? { ...f, scratched: true, won } : f);
return { ...prev, fields: newFields };
});
if (won) setMoney((m) => m + won);
}}
>
{field.scratched ? (
<span>{field.value}{field.won ? <span className="block text-xs font-normal text-green-700">+${field.won}</span> : ''}</span>
) : (
<span className="text-3xl select-none">?</span>
)}
</button>
))}
</div>
<div className="text-xs text-gray-500">Scratch each field one at a time. Winnings: 1-2 = 50%, 3-4 = 80%, 5-6 = 120% of card price.</div>
</div>
)}
</div>
)
}
export default App

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@import "tailwindcss";

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import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import './index.css'
import App from './App.tsx'
createRoot(document.getElementById('root')!).render(
<StrictMode>
<App />
</StrictMode>,
)

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/// <reference types="vite/client" />

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{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
"target": "ES2022",
"useDefineForClassFields": true,
"lib": ["ES2022", "DOM", "DOM.Iterable"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["src"]
}

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{
"files": [],
"references": [
{ "path": "./tsconfig.app.json" },
{ "path": "./tsconfig.node.json" }
]
}

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{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
"target": "ES2023",
"lib": ["ES2023"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["vite.config.ts"]
}

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import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
import tailwindcss from '@tailwindcss/vite'
// https://vite.dev/config/
export default defineConfig({
plugins: [react(), tailwindcss()],
})