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5c2e3bcef6
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5
.gitignore
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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3
.vscode/settings.json
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.vscode/settings.json
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{
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"idf.port": "/dev/ttyACM0"
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}
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37
include/README
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include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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19
platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32dev]
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platform = espressif32
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board = lolin_c3_mini
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framework = arduino
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monitor_speed = 115200
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lib_deps =
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https://github.com/tesa-klebeband/EasyDMX
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https://github.com/forkineye/ESPAsyncE131.git
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someweisguy/esp_dmx@^4.1.0
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90
src/main.cpp
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90
src/main.cpp
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#include <Arduino.h>
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#include <esp_dmx.h>
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#include <ESPAsyncE131.h>
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#define UNIVERSE 1 // First DMX Universe to listen for
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#define UNIVERSE_COUNT 2 // Total number of Universes to listen for, starting at UNIVERSE
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const char ssid[] = "neuland"; // Replace with your SSID
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const char passphrase[] = "kreismilliways"; // Replace with your WPA2 passphrase
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// ESPAsyncE131 instance with UNIVERSE_COUNT buffer slots
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ESPAsyncE131 e131(UNIVERSE_COUNT);
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int transmitPin = 21;
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int receivePin = 20;
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int enablePin = 10;
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dmx_port_t dmxPort = 1;
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byte data[DMX_PACKET_SIZE];
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unsigned long lastUpdate = millis();
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void setup() {
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Serial.begin(115200);
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dmx_config_t config = DMX_CONFIG_DEFAULT;
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dmx_personality_t personalities[] = {};
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int personality_count = 0;
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dmx_driver_install(dmxPort, &config, personalities, personality_count);
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dmx_set_pin(dmxPort, transmitPin, receivePin, enablePin);
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delay(3000);
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// Initialize E1.31
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// Make sure you're in station mode
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WiFi.mode(WIFI_STA);
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Serial.println("");
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Serial.print(F("Connecting to "));
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Serial.print(ssid);
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if (passphrase != NULL)
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WiFi.begin(ssid, passphrase);
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else
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WiFi.begin(ssid);
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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Serial.println("");
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Serial.print(F("Connected with IP: "));
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Serial.println(WiFi.localIP());
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// Choose one to begin listening for E1.31 data
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//if (e131.begin(E131_UNICAST)) // Listen via Unicast
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if (e131.begin(E131_MULTICAST, UNIVERSE, UNIVERSE_COUNT)) // Listen via Multicast
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Serial.println(F("Listening for data..."));
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else
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Serial.println(F("*** e131.begin failed ***"));
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}
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void loop() {
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// unsigned long now = millis();
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//Serial.printf("Sending DMX 0x%02X\n", data[1]);
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if (!e131.isEmpty()) {
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e131_packet_t packet;
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e131.pull(&packet); // Pull packet from ring buffer
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//data[1] = packet.property_values[1];
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Serial.printf("Universe %u / %u Channels | Packet#: %u / Errors: %u / CH1: %u\n",
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htons(packet.universe), // The Universe for this packet
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htons(packet.property_value_count) - 1, // Start code is ignored, we're interested in dimmer data
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e131.stats.num_packets, // Packet counter
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e131.stats.packet_errors, // Packet error counter
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packet.property_values[1]); // Dimmer data for Channel 1
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//dmx_wait_sent(dmxPort, DMX_TIMEOUT_TICK);
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dmx_write(dmxPort, packet.property_values, DMX_PACKET_SIZE);
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}
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dmx_send(dmxPort);
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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