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43 commits

Author SHA1 Message Date
Moridius
9163389a01 Merged LeineLab into Leitstelle. Repos only, don't panic.
Merge remote-tracking branch 'leinelab/master'
2020-12-27 00:41:35 +01:00
Moridius
07b6845f44 Moved all da shit into a leinelab folder (preparation for merge with Leitstelle) 2020-12-27 00:10:54 +01:00
Moridius
d2b101c2cb Moved Tardis. 2020-11-26 20:05:13 +01:00
Moridius
65836737c1 Moved mate. 2020-11-17 22:42:01 +01:00
aiyion.prime
a856b6227c add lasercutter 2020-11-17 22:39:42 +01:00
aiyion.prime
e7269eb638 removed handle 2020-11-16 21:19:36 +01:00
aiyion.prime
d024ca9c98 more collision for cad-desk 2020-11-16 03:09:46 +01:00
aiyion.prime
105614bb7c add cad-tables 2020-11-16 03:06:14 +01:00
aiyion.prime
521d11da98 more collison for server rack 2020-11-15 23:21:52 +01:00
aiyion.prime
137811aa5e move map -> main.json 2020-11-15 22:50:47 +01:00
aiyion.prime
349533c77d alter index references to rc3 2020-11-15 22:38:26 +01:00
Moridius
0b092d6793 Changed table legs. 2020-11-13 00:12:02 +01:00
Moridius
ae065ea342 Fixed wall layer. 2020-11-13 00:03:09 +01:00
Moridius
fe5ba6ae68 Less white walls. 2020-11-13 00:01:20 +01:00
Moridius
b023419956 Readded sinks. 2020-11-13 00:00:46 +01:00
Moridius
cf00b11d2a Get closer to the table. 2020-11-12 23:53:59 +01:00
Moridius
d68e2e1905 Table 2020-11-12 23:52:43 +01:00
Moridius
bad2b98c27 White wallness. 2020-11-12 23:45:53 +01:00
Moridius
6f7bc3c820 Less collisions. 2020-11-12 23:32:44 +01:00
Moridius
7dbb7cee64 More collisions. 2020-11-12 23:23:56 +01:00
Moridius
ba21e38d5a Removed surprising portals. 2020-11-12 23:18:19 +01:00
Moridius
6d387fda2d Built a table, worth at least 1000 euros. 2020-11-09 00:21:33 +01:00
Moridius
f53e0ce6c8 Kitchen, wooho! 2020-11-08 19:10:39 +01:00
aiyion.prime
5117019bfd add gigacube 2020-11-07 01:37:31 +01:00
aiyion.prime
bab44c70f4 add Florians Drecksstuhl 2020-11-07 01:16:20 +01:00
aiyion.prime
e2158b0fb5 increaed backwall height
Trumps Mauer ist ein Witz dagegen.
2020-11-07 01:07:00 +01:00
aiyion.prime
9a0d25d3c8 add green chair 2020-11-07 00:53:22 +01:00
Moridius
aa4d1c7e07 Dafuq...some cleanup. And more drinks. 2020-11-06 23:34:49 +01:00
aiyion.prime
d34c617e3f add Netzwerkschrank 2020-11-06 23:09:41 +01:00
aiyion.prime
4ea9cf62b0 raute wants smaller screens :( 2020-11-06 22:35:59 +01:00
aiyion.prime
6626518fe5 add wide monitor 2020-11-06 22:23:33 +01:00
Moridius
c6e927d441 More drinks and a couch. 2020-11-06 21:54:46 +01:00
Moridius
77b8879942 More drinks 2020-11-05 23:33:16 +01:00
aiyion.prime
9739c380fd add kallax overhang 2020-11-05 23:23:09 +01:00
aiyion.prime
dfac5ad251 add flowerbox kallax 2020-11-05 22:44:00 +01:00
Moridius
6dcc74af24 Drinks 2020-11-05 22:11:22 +01:00
aiyion.prime
753aac4a82 added crude kallax topping 2020-11-05 21:49:44 +01:00
aiyion.prime
47af88ee5b added logo kallax 2020-11-05 20:21:48 +01:00
aiyion.prime
0d26b1e133 add crude kallax draft
will improve, as soon as we agree on the height.
The offset by half a block allows standing right in front of it.
2020-11-05 04:55:12 +01:00
aiyion.prime
538c934216 used offset trick
from video to make edges fit better
2020-11-05 02:57:37 +01:00
aiyion.prime
44e95ec696 draft of scrappy dark floor 2020-11-05 02:45:23 +01:00
Moridius
47331e6839 First lab! 2020-11-04 21:52:09 +01:00
Moridius
4697c47272 Initial commit. 2020-11-04 20:03:10 +01:00
12 changed files with 1623 additions and 0 deletions

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# WorkAdventure Map Starter Kit
This is a starter kit to help you build your own map for [WorkAdventure](https://workadventu.re).
## Tools you will need
In order to build your own map for WorkAdventure, you need:
- the [Tiled editor](https://www.mapeditor.org/) software
- "tiles" (i.e. images) to create your map (this starter kit provides a good default tileset for offices)
- a web-server to serve your map (this starter kit proposes to use Github static pages as a web-server which is both free and performant)
## Getting started
On the [Github repository page](https://github.com/thecodingmachine/workadventure-map-starter-kit),
click the **"Use this template"** button. You will be prompted to enter a repository name for your map.
![](docs/create_repo.png)
Be sure to keep the repository "Public".
In your newly created repository, click on the **Settings tab** and scroll down to the **GitHub Pages** section.
Then select the **gh-pages** branch.
![](docs/github_pages.png)
Wait a few minutes a Github will deploy a new website with the content of the repository.
The address of the website is visible in the "GitHub Pages" section.
![](docs/website_address.png)
Click on the link. You should be redirected directly to WorkAdventure, on your map!
## Customizing your map
Your map is now up and online. You need to customize it.
### Cloning the map
Start by cloning the map. If you are used to Git and GitHub, simply clone the map
to your computer using your preferred tool and [jump to the next chapter](#loading-the-map-in-tiled).
If you are new to Git, cloning the map means downloading the map to your computer.
To do this, you will need Git, or a Git compatible tool. Our advice is to use
[GitHub Desktop](https://desktop.github.com/).
TODO: test and continue
### Loading the map in Tiled
The sample map is in the file `map.json`.
You can load this file in [Tiled](https://www.mapeditor.org/).
Now, it's up to you to edit the map and write your own map.
Some resources regarding Tiled:
- [Tiled documentation](https://doc.mapeditor.org/en/stable/manual/introduction/)
- [Tiled video tutorials](https://www.gamefromscratch.com/post/2015/10/14/Tiled-Map-Editor-Tutorial-Series.aspx)
### About WorkAdventu.re maps
In order to design a map that will be readable by WorkAdventure, you will have to respect some constraints.
In particular, you will need to:
- set a start position for the players
- configure the "floor layer" (so that WorkAdventure can correctly display characters above the floor, but under the ceiling)
- eventually, you can place exits that link to other maps
All this is described in the [WorkAdventure documentation](https://github.com/thecodingmachine/workadventure/#designing-a-map).
Please be sure to check it out.
### Pushing the map
When your changes are ready, you need to "commit" and "push" the changes back to GitHub.
Just wait a few minutes, and your map will be propagated automatically to the GitHub pages web-server.
TODO: describe how to push

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<html>
<head>
<script>
window.onload = function() {
var path = window.location.pathname;
if (path.endsWith('index.html')) {
path = path.substr(path, path.length - 'index.html'.length);
}
var url = 'https://play.wa-test.rc3.cccv.de/_/global/'+window.location.host+path+'main.json';
document.getElementById('mapLink').href = url;
document.getElementById('mapLink').innerText = url;
};
</script>
</head>
<body>
This website contains a map for <a href="https://howto.rc3.world/">rc3</a>.
<br/>
You can access this map at <a id="mapLink" href=""></a>
</body>
</html>

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